just search around a bit, i haven't don't this exactly via uscript, but i have passed vectors from a actor i made in uscript to a material instance before. in uscript you can easily set vector parameters using a augment like this materialname.SetVectorParameterValue('ParameterName' 'ParameterValue'); just find a way to get…
ya for some reason kismet wont work with vector parameters, it will only work with booleans or scaler parameters of materials. olny way to access the vector parameter of a material instance is animating it via mantinee or via USCRIPT.