Update. Trying to finish this character in time for GDC on Friday! here's my progress I've made since my last update: * Finished modeling and sculpting. * normal maps are 95% complete * body diffuse is 90% complete * Armor Diffuse is 60% complete I'm using Unity 3d 3.5 to render and test my textures
When using normal maps, why is the mesh so dense? Especially the organic parts look quite highpoly. Can´t say too much about the model itels, since I really don´t like centaurs : / ANyway: Mind showing some clays, wires and normal mapped versions without diffuse etc?