Hi there, thanks. Its at 2048x1024 atm have not looked at it at any lower res yet. A update on the revolver: Baked down diffuse info to normal(scratches, rust, dust) Changed edge/scratches clr to black. Adjusted the normalmap. Lesson learned today: Black is much better than white if you want to achive nice worn metal…
Dunno if the concept artist was inspired ;) But cant enter this mech like the one in District 9. Another update on the revolver. Needs some more diffusework and prolly alot more spec work, prolly a remake of the spec. Need to redo the medallion the handle, its unreadable now. All feedback and crits is much welcome.