Here again. Now I really got a mess :poly127: I made a 16 sides version and made the parts of the body that go to the caps, so everything is part of a single mesh. You can see the problem I got... Any tips or tutorial where I can see/learn how to make the geometry of something like this in low poly? I have been trying…
So, here are my thoughts. I doodled on your rendering in photoshop; hope you don't mind :). On the low-poly: 1) Small plug: move the end of the "3 o'clock" vertex back so it lands evenly on the line. This will allow you to ditch many of the "triangular" edges to get even less polys. This will remove some of the curving…