^ That's wrong? You're losing out on all the maps expect Diffuse and Emissive, which is not the solution unless somehow baking takes into consideration the Normal Map, Specular and etc bounce even in NonD, in which case you will be getting the old issue back.
DeadlyFreeze, how did you fix the normal map you showed previously in post #26? I feel like I've tried every possible approach, but no matter what I do the specular still shows up wrong. I can make the normal show up just fine by switching the Red and Green channels. Though I noticed that if I used the normal as the…