Your text is unreadable, can you fix it? A good base for many textures is Always a Ambient Occlusion bake. If you want to be lazy, here are 2 scripts that can make this stuff easier http://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture http://renderhjs.net/textools/ Maybe do some research on your own, I can…
If you want a quick way to generate some nice looking maps, look into using Substances in 3ds Max. Really though, I wouldn't recommend using scripts and such, you'll never learn anything if you just look for the easiest way of doing something. My rule for myself is that I always do something manually first, even if I fully…
even if you do find a script to make a decnet UV layout automatically, it will still be a bitch to texture, since it wont make sense where the script places the cuts and islands. and for the texturing it;s self, yes you can bake AO, Cavity and curveature maps and a bunch of other crap to help with texturing, but you stil…