Hello! I created a model and mapped a very simple texture (containing of two colors) to it. Since the model is for The Sims 3, it must have more complex UV mapping (because you can apply patterns ingame). So I took the free standalone lightmapper called Gile, unwrapped the mesh and created an ambient occlusion map. My…
Thanks for the help! It is a problem since you can only have one UV channel in The Sims 3. Also I need the more complex UV for the diffuse because of the pattern options ingame (you can choose patterns which get projected onto the diffuse texture). Unfortunately I don't have access to 3ds Max or similar priced software. I…