EZ all, I've had this problem a few times before but never got round to asking about it. Basically whats happening, is I'll be editing/modelling an object, or part of it, and while I'm in any given subobject mode, the gizmo can sometimes become "stuck" in an off-axis position, while the standard object mode gizmo is…
This is caused by using non-uniform scale on a model when it is NOT in sub-object mode. Reset Xform always fixes this, always. Unless you have Skin applied, or some crazy modifier setup like World Space deformers. Make sure you exit sub-object mode first (so it doesn't apply the Xform modifier only to the selection), use…
switching coordinate systems doesn't have any effect other than changing the orientation of the gizmo. I do think there's an issue in editable poly where local space coordinate system gets out of synch with what you think are the vertex/edge normals - this only seems to occur in edge and vertex mode whereas with faces the…
Yea thats it, I was using the "local" coordinate space, but switching between that and world to suit my needs. Its giving me a lot of grief lol. I tried a few different remedies, such as one that I learn't from here, where you attach another object, then delete the new object, which is said to usually flush out any…