Hey Snader Thanks That is what I wanted but I think I kinda figure out Why it wasnt working. I did the same thing before plugging in the normals result to the fresnel normal but my display became pink and gave me a error. so I used your example adn started to rebuild my shader little by little how I wanted. So originally…
I'm also a bit lost at what you are on about. Anyway I hope I fixed it for you: http://dl.dropbox.com/u/6325410/SlimeShader.unitypackage I just loaded in the Rimlight example that came with the Strumpy shader plugin. Then I added in a Texture driven diffuse and a normal map. I also made sure the normal map was also…