@l.croxton - It's Staffordshire University @A.Mehroke - Good progress! Two things I would advice trying before you continue.. 1 - Check that you can project your polypaint onto the low poly mesh/diffuse map 2 - Check your diffuse map in your targeted engine (UDK as you said). The outcome in polypaint will look a lot…
Here is the progress so far: this is the low poly unwrapped mesh with just the diffuse texture data applied. No Normal map, no specular map. There are a few seam stretching problems on the inside of the legs where they join the torso and the alphas don't have an alpha mask applied so they are squares of brown. But this is…