Thanks for asking oobersli, At the moment all the actual separate pieces are for the most part modeled but with what i think is fairly clean geometry. i could show you shots of specific pieces with wireframes and polycounts and such, but you are correct that none have normal maps at the moment. I've been focusing on…
Hey everyone, I've got a new update of my project. I have mostly been texturing lately and have a decent base diffuse on most of the assets, some still have a basic grey as a place holder for the not so pleasing blue and whit checkers. I plan to have the last few done by tomorrow night. So heres some shots of the…
ah ok, well i'm going to try and not sound negative but I would really work on optimizing your scene then if i were you. Clean or not, if those ground tiles are actual geo, an employer is going to question why you thought it was a good idea when normal mapping can fake it with much more efficiency. The same goes for the…