Thanks seforin, ill try it that way this time around and report back. I wonder if i can export my skinning weights and re import them after freezing transforms etc, ill give that a shot as well. Not that it took a long time to paint the weights, its just my least favorite part of the whole process.
I'll have to try the freeze transforms as well. I'm getting those black gradients on my static meshes as well. Haven't found a proper working solution yet. I love Unity's ease of getting assets into its engine, but so far everything after that has been far from easy to use. Justifun if you find a solution I'd be eager to…
I had a similar issue happen as well. I made all the 3D models in max (with smoothing groups setup etc) and gave it to a animator friend who rigged it up in maya. He put the full model with no soft edges and it was really bad.I then took his file and Put a soft/hard edge on top of his rig and then exported it out...got…