this is how looks with a violet magenta purple somecolor of this ingame .... I remove tfor now the parallax and the subsurfaces ... to see the effect of the spec map and the environment map ... glossiness 100 spec strenght 2 glossiness 50 spec strenght 1.5
How about this one? spec strenght 1 glossiness 25 spec color magenta pushed toward the white .... as fprthe bronze behind I am splitting the two materials as I guess I can't use both the subsurface for metal and jade or the same env color ...
I can change a cubemap , wich I guess in skyrim terms is the environment map , I used a mostly greenish one ... for the specular lightning its based on the alpha channel in the nromal map the darker , no spec , the lighter max spec I try now to change some and see what happens ...
there are no tune sliders in the skyrim stuff , so I can only play on the texture , do you suggest like I highlight more ( white means more spec in the normal map alpha ) the jade part and blurr it ?
I have set the maps off , I only kept the specularity normals and diffuse .... here is with glossiness 10 spec strenght 2 about the env ma pseems that there are two maps one probably projected , the cubemap very small and the other seems a black and white mask so I guess is used for what gets taken by the env map ... so if…
Well, it's basically a cloudy and sublime green material, with high gloss and spec. Could add a reflection map to it as well to get something more like so: http://congeeinc.com/images/lookingGift/jade003.jpg It varies a bit in appearance though really. As for how to go about creating it. Look up a lot of refs til you find…