List of changes: - Made some progress on material that can be used to reduce the seams between static meshes and the ground. Screenshots: Description of the progress: I have to say that I'm quite happy with the results so far, even though this solution is a simple and dirty trick. I won't be posting a full breakdown of it,…
Thanks Gibson! Here's another update. List of changes: - I have textured the building and brought the whole environment into UDK - I have tested different ways of making seams less noticable Screenshots: Description of progress: I've made quite a lot of changes since the last update. Mainly I've been focusing on texturing,…