Rule of thumb for non-deforming low poly objects: Any vertex which does not significantly change the silhouette should be removed. You have a TON of vertices which do not significantly change the silhouette. All those beveled edges? Don't need them. Either make the bevel bigger so they -significantly- change the…
So you are creating a game that is displayed from the RTS perspective (League of Legends clone you say?). With that in mind, my answer to your question would be: So in short, yes. You should remove them. No one is going to notice them anyway. EDIT: In fact, I think you could leave those large bevels in those surrounding…