After two crashes in Maya, I've managed to finish the high poly film canisters thus far. Soon I should be getting the room I'm gonna work on and then I'll make up a quick concept so you all can see what I envision of XOi's room.
Hey Josh! Glad to see you post around here :) The worn Teddy's textures are pretty sweet. Some things you should adjust in some places, is the saturation to give it a few more breakups. Right now its yellow/orange all over the place. The polycount is also super high. Remember, a very important rule in low poly is that all…
So after an awesome st patties weekend, I'm back to work on XOi's room. I finished baking the pipes and valves as well as my film group on friday so today is all texturing for me. I also spent some time working on an HK 416 for fun and I'm learning that the stoner series of rifles are a lot harder to model then they look.…
Pies- You hit it right on the mark. Went back to the high poly and sub D'd a we bit more. Zero- You too also had a great idea. I exploded out both and didn't get hardly any artifacting at all. Here are the semi final film canisters thuse far. Just need to clean up the textures and they should be pretty much done. Just for…
Been playing around with the wall texture for a few hours and managed to get a painted metal wall that I like. I've got much more that I need to do the wall, rust for the pipes and also to change up the paint to change up the walls, as they all look the same :D. Also finishing work up on the pipes and lights, going to try…
The wall is busy and distracting. Details will have trouble standing out on it. I'd prefer something more like the concept. Its also appear tiling and repetitive. Since it's all custom textures, the scratches/paint-chips should actually match the activity within the room. As in, scuff marks behind the table where it's edge…
Been a little lax on the updates, so here goes. I nailed down for the most part what I envisioned of XOi's room in a quick concept drawing. So far I have a good portion of the room blocked out and am going to start detailing some of the assets. I'm also coming up with a few more ideas for what I can add to give more to the…