To quote a famous scientist: "Good News Everyone!" There is now a better and simpler way to increase your polygon density in on a model in zbrush. If your working on a skull and want to add folds in the eye brow, for example, do the following: Duplicate the head subtool > select duplicate subtool > go to your lowest sub…
Not a fan of zspheres and overall curves, but... oooh, I've just wached Ryan Kingslien speak about it as if he's eaten the most delicious cookie in the world and is describing how it felt. This is 4.6 right? Still on 4.4 but I'll definitely bother updating soon. Still dont understand, though, why Ryan himself does not use…
Final Thoughts Its 5 months later and just in case anyone else stumbles across this thread who had a similar issue, pior was on the money here, If you get to a point where you have a high detail model but you need more geometry in one area, dynamesh and project all work great together. Duplicate your High Poly Model. Take…
Well since Dynamesh it's basicaly a remesh of your tool, a new topology, you obviously lose your subdivisions. Dynamesh is not supposed to be use this way. You need to use Dynamesh at the early stage of your mesh, when you are still blocking the main shapes, stretching the polygons with transpose and move. If you try to…
I mean to just chime in and say, once I got a hold of dynamesh, I dropped the oldstyle subdivisions for good. I gave up some topo control so that I could focus on sculpting, which was the main idea of dynamesh in the first place. When you try to double your dynamesh resolution, such as from 256 to 512, no smoothing is…
I know this is a super old thread regarding dynamesh "subdivisions" but wanted to point out that even if you don't create subdivisions after you dynamesh you are somehow still able to step between a "lowest" and "highest" subdivision. It's weird because I don't know how the second subdivsions got created. Is it the…
Hey weee, It honestly depends a lot on what your model is, how your constructing it, and what your final goal is. Let's assume you've started the model in ZBrush from a single poly sphere. Lets also assume your goal is to complete a single, highly detailed subtool for something like the sculpt of a persons head and your…