GT5 Cars were about 100k total. That is inside and outside. So for the full car on the ps4/pc/x1 it would easily be double to three times that *if needed*. At some point diminishing returns is going to kick in and the smoothness will plateau for most cars, if it hasn't already.
@Quack, thank you Could I have a rough polycount for these games. Project CARS Forza Horizon 2 F1 2014 Wreckfest Crew, The Driveclub GRID Autosport Project CARS Runs at 60fps on PS4, But Not on Xbox One Each Car in Console Versions Has 60,000 Polygons PlayStation 4 Handles Project CARS at 60fps, But Xbox One Currently…
Apologies for bringing this thread back to life but I would like to know more about the best practice for cars for the current generation of consoles, XboxOne and PS4. As a general case study lets take Forza for example, I would like to know about polycount in game and selection screen, shaders/materials, LODs how many,…