You could bake the motion on export with FBX to save you baking it in the scene. To do this set the "Bake Animation" setting to true, set the start and end to match the desired time range (this gets set based on the time slider by default) set step to 1 and also set "Resample Animation" to true.
Hi guys, I have a bit of a problem when trying to export an animation from Maya and import it into 3ds Max. I've searched high and low and asked several people about it already but nobody has had the answer yet. I have virtually no experience in Max so it could be a very simple setting adjustment. I'm using the .fbx file…