Yup, clearly 4 x 1024 would be 4096. But we are talking squared here. Four 1024 tiles would make a the same size in pixels, as a single 2048 tile. Its science.
To be fair, it's possible to complain because it's 4x the pixels to author a texture at that res than at 1024. I would say make sure it's worth it before committing. :) And if you go that way, make sure you're leveraging the additional 3 1024x1024 textures you have at your disposal.
Your VRAM budget might, for starters. I'm all for authoring textures in at least twice the higher resolution needed at the moment, more than once I saw myself being able to pump up the budget a bit only to find out source files don't have more resolution, but it's all about using as much resolution as you need. I'd say…
We get asked this a lot. Honestly...? We were the first engine to add per pixel lighting, before it had that huge buzz of everybody adding it. We actually had a PPL tech demo out for Quake II Evolved... Before Doom 3 hit retail. So, seeing as its pretty much that engine that started it all, we have stuck by it since. We…
Nope, we mean id Tech 2. The screenshots with RtCW are us saying "Hey, heres this area from RtCW, but remade in OverDose to show you what it would be like". OverDose is built on the frameworks of The Quake II Evolved engine, which is our previous engine creation back in the Q2 source port days. Everything you see thats in…