Yeah I made that one, but when I get home I need to rework it a tad as I forgot somthing... Bloody ears... :p None of my refs had them shown because they were covered so tightly but everybody always says the same thing, that it looks odd that way. So I'll likely do somehing even if its just in the bump. 1) The website is…
Nope, we mean id Tech 2. The screenshots with RtCW are us saying "Hey, heres this area from RtCW, but remade in OverDose to show you what it would be like". OverDose is built on the frameworks of The Quake II Evolved engine, which is our previous engine creation back in the Q2 source port days. Everything you see thats in…
Q2 is open source, which means the second we want to sell it we have to. It a licence. As long as we keep the game closed for now and don't put it up for download, we aren't in need of updating the code. The general rule is that want to sell nd keep it closed = buy the licence. Want to release the game for free = release…
Ok well... This was far more fun to make than it should have been. Ladies and gentlemen, the gib damage model for when that 'nade goes off a little too close to somebody in OverDose:
Looks cool! Some quick notes: 1) Dat fire flicker. I thought something was wrong with the video at first. :) 2) Is the volumetric light effect swinging opposite to the light fixture itself? I couldn't tell if it was an optical illusion or not.
immediately it looks like the area around the bridge of his nose is smashed in. I think one of the things that's tripping you up is you keep over defining the edges of the lips. That's a good way to make someone look feminine, but I don't think your going for. The upper lip on men is generally well defined because its…
Ok, so I had a look after our chat for some shots to get an idea of colour etc because atm this is far too light even, not sure if thats your render set up of what. Granted this is just a colour pass and no detail at all has been added, so I don't know if thats why this is really not working atm, because its just so…