gilesruscoe: Was cool being with you and the others on the hangout today :) Like the paint over you did, would definitely work with more a steam punk kind of game :) This is a temp gloss and spec, so I will totally redo those when the diffuse is done ;)
Also did a quick new bonce. Total time 32 mins, including low/high/textures. In-game: Multishot ingame: http://www.team-blur-games.com/odium/cmc_head_ingame.jpg Diffuse only shot, no lighting: http://www.team-blur-games.com/odium/cmc_head.jpg Flats: http://www.team-blur-games.com/odium/cmc_head_d.png…
This is a simple FPS, its not even Single Player (but if we ever got to a serious position, we have a LOT of plans for a nice team based coop single player story game). It’s a lot of bloody work, but its also crazy fun. The daft thing is, after years of doing “next gen” style art, I find it REALLY tough to go back to doing…
I think your approach is spot on. Boldy differentiating your materials is an excellent place to start working on a texture. All those warms and cools are your best bet at making a rich texture. However, I would say this is just the start- for here you`ll want to reign in all those extreme values. working with solid colors,…
Yeah I made that one, but when I get home I need to rework it a tad as I forgot somthing... Bloody ears... :p None of my refs had them shown because they were covered so tightly but everybody always says the same thing, that it looks odd that way. So I'll likely do somehing even if its just in the bump. 1) The website is…