I really don't know where to go with this one. I was gonna try hair but I keep cocking it up, meh... I even thought of a tiny little fat or something... WIP:
Gonna have to take a look at the SSS and Rim Lighting, it doesn't look quite right... WIP - Missing weapons, ivy, foliage, dust particles, cobwebs, tits, shoes, several small ferrets and a trombone.
I actually made a decision a while back for at least my levels that the indoors will be much more subtle in colour correction, while the outdoors will be quite overblown. I'm trying to really get this feeling of a messed up world going, where the outsides are full of radioactive style, ruined worlds. As I said, indoors…
I have joined the team to get some weapons done, here is a shot of the burst rifle highpoly, still a wip. Concept by Joseph Silverman. My highpoly A few areas are still a bit rough and some parts has not been created yet, but I hope this gives you a taste of it :)
Those pics I posted above are with all post processing disabled, because people were having a hard time with the post processed shots and wanted some to paint over or what have you. Lighting, post processing, foliag etc, its all heavily WIP anyway and will change as/when it needs to. ATM, I'm much more worried about…
Still no FX/Rain, and theres a LOT of WIP stuff in the map, but you know, just showing it for sake of showing something, not posting a lot of media atm because of some pretty silly real life™ issues :'( EDIT: I Love how the compression of the video makes it impossible to see the bloody rain/wet effects on the floor...…
Here's a WIP of the MDR Engineer! Most of the stuff is starting to come together, but there's still some stuff that needs touching up on. The pipes on the sides need baked, as well as a few other accessories that aren't displayed (or that I've been too lazy to model yet :P) I've just been badly procrastinating. As well,…
Thought some people might dig seeing this come together, so I'll be posting WIPs for this new concept. Started digging in on the final when I get the time -- only a couple hours of real work so far. This part of the process involves a lot more than it looks like -- there are quite a few tricky perspective issues to sort…
Ok, so as a lot of you may know, I currently co-run an indie team called Team Blur Game and we are hard at work on our post apocalyptic first person shooter OverDose. OverDose has a strong team play feel to it, lifting a lot of inspiration from Return To Castle Wolfensteins objective based gameplay, almost to a homage…