Hopefully someone can help me with this, I started with a displacement map on a plane, and got a base texture. From there I masked out a few stones and pulled them out. As you can see there is intense stretching, so I figured dynamesh would be great for re-distributing the polys, but as you can see my result is less than…
dynamesh wont work on a flat model correctly, it will try and make it a solid volume. if you would of made the plane a box instead it would have worked much better. i always hit the fill holes button before dynamesh just encase.
Dynamesh is for creating basemeshes, not for standard sculpting and preserving details. Unless you're working at an absolutely tiny scale where dynamesh @ 1024 would be cranking out a pitiful low amount of polygons, then by default the result is going to be a mesh with many millions of polygons at the first subdivision…
After having used Dynamesh at work on about a dozen different characters and objects that each had several pieces that used it, I'm going to have to strongly disagree with this. That said, I agree with the rest of the post. Don't try to use Dynamesh with planes; it'll get all janky and do weird shit constantly. It's…
I really don't think there is ever a need to take dynamesh to 1024, especially for something that is largely a plane. I don't even know if it is meant to work on a plane to be honest; the documentation mentions that it is for volumes and not surfaces, so if there are no sides/back to it, you might get unpredictable…