if it does anything but simply move then it's not a valid target. usually cos the vertex order has gotten screwed. if that's the case you're basically shafted. if its just moving.. first make sure the morpher is set to automatically reload targets or none of the following will have any effect make sure the pivots on all…
I work with morphs all day everyday here are some things that will help you out. Yep meshes must be identical, so the vert index table and the object pivots match. You must make copies in object mode not sub-object mode (vert, edge, poly, element). The reason for this is that morphs are relative to the objects pivot point.…
okay, moprhing explained every vertex in a mesh has a number it's a bit of a simplification but a morph target in max stores basically this in a big table In the above example vertex 1 moves up -1 unit in the z axis and vertex 2 moves 3 units in the Y axis. If the number of verts in the base mesh doesn't match the number…