Hey guys, I am in my 3rd year at University and have been working on my Final Year Project! I will be investigating into animated normal maps and using them to enhance a facial rig. Most of you will know this but a few examples are the Uncharted series, MGS4, L.A. Noire etc. The aim of the project is to present the outcome…
why do you call it animated normalmap? its obviously blended. at the beginning i thought you were using bink videos as normal maps to achieve some werid shit i recomend blending the ao map too
I thought I saw evidence of animated normal maps in RDR on the horse as it runs (the muscles) but I wasn't completely sure. But it's really good to see this technology (well, technique) being used more and more. I love this progress and how you are showing it in a clear way. Hope it is all going well!
Here is the completed demo video of my University Dissertation, could you please comment and critique as this is necessary for my evaluation. Thanks [ame=" https://www.youtube.com/watch?v=mc7ADD4b8_0"]FYP Demo Video - Face Animated Normal Maps - YouTube[/ame] Watch on youtube for 1080p resolution
Rigging is now finished, here is an image showing the bones used. It consists mostly from the bones used for the Marcus Fenix mesh. Texture map has also been created: Any improvements to be made?? One of the Normal Map faces has been completed: I have been told by someone (no experience in the field) that the wrinkles…
Yea I just made a thread on the UDK forums a few days back asking how you do this, and the RDR-horse thing was one of the examples I brought up. I love how you can see each of the leg muscles contracting. Such a trivial seeming effect, yet it looks so amazing. I think the 1st time I ever saw the effect was in Uncharted,…
There was an article on gamasutra a few years back on this very subject - it was referring to the then current MGS game iirc. Seems like you've got it covered though so probably not worth digging out. I'm curious as to how you're putting the maps together - I'd guess you've got a plain flat blue map with loca, detail in it…