Very interesting thread! I think there is a clear distinction to be made between "bad games" and "challenging games". Both types can be hard, but one is good and one is bad. Some examples : I love Super Meat Boy, Quake live, and MW3 multiplayer. These are considered "hard" games ; however, their mechanics are incredibly…
What im trying to say is that whats happening there objectively doesn't really look engaging and like you say, its a tedious. Making something hard to time because its difficult to gauge distance/range isn't a good example of a challenge, its like making it hard by blurring out important infomation, that to me is false.…
This made me laugh, it's like saying "i hate eating caviar, so every time i buy it i'm wasting money" I'm pretty much the opposite of Ged and Rooster. My times precious to me and i can't be bothered wasting it being pandered by some easy mode game. If i'm not having fun i'm wasting my time and a large part of that is the…
Frankly, I don't have time to repeat the same location over and over again. I already barely have time running a dungeon in Skyrim...A DUNGEON! That's what, about 15 mins for a rush or a an hour or two for a sneak with nook and cranny search. Yet instead of intelligent design, we still get on harder mode, where enemies hit…
Something I didn't really understand until I saw him play, you're far more "stealthed" in terms of how the AI regards you, if you're leaned up against a wall (meaning using the cover system.) My dad had a habit of not using the cover system and instead would just sit behind objects in first person view and he'd get…
Happy to see this mentioned. This is one of the few games I have ever seen where the actual gameplay mechanics are so simple yet can be so easily injected with challenge. Hell, you can literally choose if you wish to play on super-hard or super-easy mode from the get go with completely satisfying gameplay in both, with the…
fair enough, still it is an interesting topic and one I find myself thinking about at work, we only make mobile games and they are casual most of the time but its actually quite hard to make it challenging and casual. Sometime there are things that are out of our control eg loadtimes or the touch screen interface being…
Don't forget to take into account that people that say games are easier now have the experience of playing the old ones... Skyrim sure is easy after I played dark souls, and dark souls isn't an impossible game because I've played and learned how to master and lose excessively in other games. If skyrim and mass effect are…
yeah, i have zero insider experience, my judgement entirely comes from observations like that. Virtually without fail, if a sequel is bad, or just missing the spirit of the original, somebody changed teams or the developers give interviews/postmortems that describe what went wrong (deus ex: IW, etc) The same thing holds…
True about multiplayer, that is a separate incentive for a lot of people to buy sequels, even if they often couldn't be bothered by the singleplayer. Demon souls is another seperate thing though, it caters entirely to the crowd that wants a hard experience, it's never going to be played by the masses, but the fact that it…