Hey Everyone, minor issue here. I currently have 5 diffuse textures and 5 lightmaps corresponding to the meshes used for the Diffuse, however I need to combine all of the lightmaps into 1 lightmap, while keeping the 5 seperate diffuse maps. Currently each set of meshes has two uv channels one for diffuse and the other for…
What sodtware are you using? If it's maya then that is no problem, in Max I'm not sure if it does it automatically after merging, but I think you have to give it a multi-sub material so different faces of the same object have different materials. Before merging I would also offset the UVS in channel one by one unit it U or…