Some minor shader and diffuse changes that make a bit of a difference. After a certain point sometimes I have a hard time telling if I am moving forward or backwards, or just chasing my tail.
New image of the helmet bust. Only had another 2 hours or so to bake out the maps, did nothing with the spec or diffuse except the easy blue. I more wanted to test how the glass was going to work, and learned about the marmoset complex refraction shader. Did alright. These are from inside Marmoset. Tips for dealing with…