In my opinion you should start with a single object (for example the crate of the scene), model, texture and place it in UDK. This shouldn't take too long. So first of all you should get a better feeling for modelling and texturing, before starting a whole scene. On the one hand you can ask more specific question when…
If you're looking to make your grass for cheap, i would suggest alpha plans over a nice ground texture. Though I wouldn't just erase the white around your grass texture. . Instead, make your alpha channel, and paint over the white with a fill color a bit lighter than your grass. Putting this fill color in will help with…
I would recommend that you just NOT post if you are going to go to lengths to insult and throw names around. Your entire post can be diluted down to just the link you posted and that would be enough. He isn't wrong for working in the thread and posting updates at whatever pace he wants to. He isn't even wrong for not…
Animesh, take a look at the work in my portfolio, as well as SgtNasty's. Neither of us have art jobs. You're work will need to be significantly better than ours to have a good chance of becoming a professional artist. For a studio to hire you, you have to show them that you can create art at the quality of their games.…
Just cause your 17/18 ill let you away with it, but you got to be more professional if you want to proceed further in this area. One thing people look for beyond skill is people skills. You'll find that there will be people in the games and related industries that aren't amazing artists, programmers etc but they have the…
Thank you for your posts and honesty, you all have given me a lot to think about and I will try to answer all of your questions in this one post so I don't spam the forum. I mean no offense to anything I'm about to say, I respect every one of you as a talented artist whom I'm striving to be like. As far as not following up…