Thanks for your feedback everybody! I've been working on the material, and re-did most of it (about 30 layers worth), in hopes of improving it. Things I've improved: -made the paint more 'flaky' looking -Added grunge and grime -Hand painted the location of rust to improve believably -Made rust look more realistic and not…
Slight update, I converted the blades at the front and back into an alpha mapped cylinder, bringing down the polycount from 5500 to 4300. Looks about the same as it was to me. Just to clarify, the diffuse texture is just a placeholder until I get all the little annoyances from the bake worked out.
Hi guys, I'm a long time lurker here! I figured it's about time that I acualy post something :) Here's a generator that I'm working on for practice and portfolio purposes. I would really appreciate some good honest feedback! Highpoly model made in blender Bake with placeholder diffuse wires and finally the reference, Share…
Thanks for the suggestions. I've been working on the diffuse, trying to get it to match the reference. The seam has also been taken care of. I thought about adding wires to the front, but the polygon count is quite high already as is. I'm at 4300 faces at the moment. The front 'cap' turned out kind of skewed (in both the…
Well I must say the colors make it look very "pretty" to the eye. The specular has a nice color to is as well. But it still feels like one giant photo to me. Using photos can creates some issues if you aren't looking out for them. First being resolution. It might be your overall texture resolution but atm your textures are…