Hello, I am considering posting a job in the job ops board. I am working at a small indie game studio, and we are discussing using outside talent to increase the artistic quality of our title. Our current work flow uses Blender as the 3d asset creation and import tool, so if we were to hire someone on to create some…
Yeah but an FBX plugin could be made by someone else and distributed separately from Blender itself (not by Blender Foundation), then all would be ok (silly GPL...). Maybe find a capable and willing coder and start a kickstarter fund? Around the end of this thread it looks as though someone is looking into solving the…
As said above, depends on what you're transferring over. I use Blender all the time at work and just use .obj to shift things between programs, but you have to keep in mind Blender won't keep the hard edges and will triangulate any ngons.
actually blender's fbx exporter can tag edges as hard or smooth - you don't need an edgesplit modifier even, simply set edges as sharp in blender and set smoothing to 'edge' in the export options. should be wort a shot, don't know for sure if unity reads that info though. (if I am reading the context of this conversation…
Blender only has FBX export at the moment. You can read more about it's functionality HERE It's not a format I use much tbh, as most of my models don't require animation etc., but it seems sturdy enough for what I have used it for :) That sounds like a bug. Blender should support smoothing groups by marking the edges as…
@Ben Apuna unity dosnt have a blend importer, it actually fires up blender in the background and exports as FBX. FBX is already entrenched too, Maya, Max, XSI, Modo, UDK, Unity all use it.