I'd say get to grips with Illustrator and Flash. Most people know Photoshop well enough to do the basic tasks of creating mock-ups. The real skill comes in being able to do everything you do in Photoshop; in Illustrator. The next step is taking your vector graphics from Illustrator into Flash and animating them. There are…
You might be interested in Stanford's upcoming Human Computer Interaction course starting at the end of the month. I'm not too sure what the visual design to code design ratio will be, but I'm signed up for it either way.
I'm a Graphic Designer in games :) I should really contribute to that bare Wiki page ;p As far as HUD/UI design goes, I'd actually suggest looking at the following: Symbol - [ame="https://www.amazon.co.uk/Symbol-Angus-Hyland/dp/1856697274"]Symbol: Amazon.co.uk: Angus Hyland, Steven Bateman: 9781856697279: Books[/ame] Los…
Excellent advice Liam! :) When you start looking at 2D game art there is actually a lot of content involved in the creation of menus / UI. Try and list all the elements you can see on a page splitting them into categories like this: -Headings / Titles -Content / menu items -Icons -Images -Controller Buttons/hint text…