an avatar char will have about 200 2k textures or even more... that will end up in a displacement texel ressolution of 800 million... say they use only 30% of the texture space... so you will have 240 million texel data to displace the geo during rendering... and thats only the handpainted stuff... if you store the…
PS1 pushed around a couple of K's at most, pushing near the double digits in PS2 was true resource management muscle. The in PS3 era, we get at most 30-40K for a character, this the MC in the grill type of setting. So by the time the PS4 rolls out, we should be around the 70-80K limit for character. Please not I'm talking…