Here is variation (Or more like loosely based) on Marks script. Just a very quick job so far to fit my use for this. Also hardly tested at all. I'll probably add some more to it tomorrow tough. Edit: Updated. * Exports selected Meshes (Editable Poly and Editable Mesh) or all meshes if nothing is selected as one fbx with…
I got tired of constantly moving objects to 0 0 0 to export for UDK and remembering to do a few other things like triangulate the model and rename the material, so I wrote this maxscript. With one button "FBXport" does: * Records the objects current position. * Moves it to 0 0 0. * Triangulates the model by adding a turn…