Sounds like an awesome idea. The fog is temp just to cover the really nice looking water. I was feeling tempted to change the setting for it so I wanted to cover it up as quickly as possible lol. As soon as I figure out what I can do with clouds in the engine, i'll get that stuff sorted out!
Hey polycount, This image marks our arrival at a big milestone: with all of the scene's elements roughly textured and composed in the engine. There's also some animated particle effects which spring the view port to life a little bit - soon to be further augmented with airship silhouettes flying around in the far…
VIDEO FLYTHROUGH COMING SOON Polycounters! Haven't posted here in a while. After wrapping up my previous UDK piece, I went off to Insomniac Games for the summer and actually got to contribute a bunch of art to Ratchet and Clank. In short, it was an awesome experience and I got to meet and work with some really talented…