I'm finally getting around to posting an update... Low poly, normals, and base diffuse texture. At the moment the diffuse is pretty much an AO bake and flat color. Screen grab out of Unity. Also, for anyone interested, I've been recording the process of me building this guy. I have the first part (concepting/design) posted…
Nice, the character has really come a long way since the last time I saw him. Just a few suggestions if you're still working on him more - The hairline - two things could really help, a little bit of shadowing/occlusion along the hairline to sort of ground the hair, and also break up the edge of the hairline with finer…
Update on textures. I still need to paint the alphas for the hair and eyelashes... I also need to break the uniformity of the hairline. I've been running into a lot of trouble getting a shader in Unity working that has a Diffuse, Colored Specular, Transparency, and Normal map channel. Does anyone have any leads on a shader…