How important is it to show portfolio assets in an actual engine vs Marmoset? I'm new to game art and I'm in the process of learning UDK but Marmoset is an excellent tool for showing off assets. Is it OK to put Marmoset renders on a portfolio site or would that be considered a bullshot by those doing the hiring?
or just say screw a portfolio and try and get hired on your personality. :) doesn't really matter which, if you worry about which one then you're wasting time. even if a studio doesn't use unreal.. i'd still say to go more in that direction to show you can learn an engine enough to get your shit looking pretty so they…
Very interesting topic. I am also very interested in this subject and still not sure how I would present the characters for my portfolio. I was advised to render then with simple scanline render without any fancy effects wich should make them look better than realtime screengrabs but somehow I am not sure if this is…
I would say it doesn't really matter. Show that you're a good artist first and foremost. Show fundamental understanding how how materials work. Show understanding of your modelling/texturing skills, and understanding of materials and surface properties. Showing you understand anatomy/skintones is a lot more important than…