:( i feel terrible. ive had to put this on hold for a bit due to some important work that has come up. no guarantee that i'll get back to it. i think i was really overthinking when i started this because i did not know how much time and effort really was needed to put into a tutorial. i did think of going the route of just…
TUTORIAL ON HOLD Well, im back with another gun from Deus Ex, but this time im doing things a bit differently. Throughout my process ill be recording my work, and posting it up here for feedback, so anything brought up here for critique will be addressed in the video, thus making it better for everyone else. :D Ive already…
Ah okay, thank you. I realize my question is really basic and noobish, I've just been confused on the subject for some time. I read one thing, a peer tells me another and so forth. So there is nothing wrong with me splitting my gun up like he did in his block out? (separate elements, I mean) All that matters is that I keep…
Subscribed! I'm working on a pistol at the moment, I'm looking forward to seeing more of your videos so I can steal some pro tricks from you ;) Thanks for putting time and effort into this!
Polygon groups dont matter, in the end it all comes down to the on card vertex count. if you feel like splitting your mesh to simplify the UVs or for animation or any number of reasons, you can. Just keep track of the on card vertex count.