Y'know, it occurred to me that you could make one base head to spec, unwrapped and all, then shrink wrap that to each head that you get from the 3d scans (whether via Kinect or otherwise), and bake the diffuse down from the scan as well (and then of course do some cleanup on the texture). That way you're not worrying about…
Going the Kinect route would be great, since we get realtime feedback. I'll see if I can wrangle work into getting one. Taking the snapshots for the 3D stitching apps has been a pretty cumbersome experience so far... Oh and the final result should be in the ballpark of <1000 tris, 512x512 diffuse only. So we're not after…
I played around with 123d catch on some static objects, its ok but im not convinced its a time saver. You end up having to go through LoTekK's process above with the addition of 30x35 photos and more than likely will end up having to smooth out the scan mesh before the shrinkwrap. It also doesn't work on hair. If you have…