Hey man, I love how the scene's coming along. I was wondering how you did the shader for the faked parallax offices though. I'd love to see your nodes if you wouldn't mind. It's a really great effect.
@Seirei : Thanks ! @vahl : Thanks and youre totally right about the water color. I had some doubt about it, but, making it more green and a little more dark will help. @SirCalalot : No problem, heres the flow part of the shader : For the flow part I have to thank phill johnson : http://phill.inksworth.com/tut.php. I…
Looks amazing! **subscribes** I am curious as to how you are handling the tinting on your shader.(Are you just multiplying a color over your white areas? if so how do you get the nice fade to a lighter color at the edges?) It has such a nice result going from white to blue. Can you show your node setup for that aswell?…
That water is really sexy (I do love my water, me). May I ask, how did you arrange the shader? I imagine that is uses the R and G vertex colour on the mesh to dictate X and Y panning respectively, but I'm having trouble picturing it in my head. Would you be able to post a screenshot of the material? :) The scene is really…
Hey there ! @dpaynter26 : Thanks a lot ! To be honest, there’s nothing really special about the material. I’m just using specular, specular power and reflection for that. On top of that I’m just multiplying by a value to make it looks like I want in the engine. If you’re interested I can post the flats and the master…