hey folks, i thought i'd bump this up for some more helps and crit! i did no post production on this one, also i blended out the carpet and redid the bed cloth and curtains: what i dislike is the bed cloth material, it looks like plastic, also the lighting isnt final, i will make it brighter overall... or any other ideas…
what kind of spec map should i use for plastic (the door) or the paint (on the furniture) glass needs no specmap i think? and most of the rest is cloth... i could use one on the floor, thats right! thank you for that
well your bump map on the wall and ceiling are to intense.and i would add a spec map on the clothes bin on the right side of the photo,your bed sheets looks alot like plastic,and the green carpet looking thing is to vibrant and prickly. thats i think is wrong,looks very nice though!
Like others have mentioned I think your main problem here are spec maps. Specular maps control how much light bounces off of different materials and helps differentiate cloth from metal, plastic from wood, etc. Here's the mother of all specular explanations that helped me immensely: http://www.manufato.com/?p=90
hey, thanks for the kind words, you two! i am actually right now reworking some things. as suggested i changed the cloth bin to be out of an anistrophic metal. i also toned down the carpet and the wall bump. i worked on the flowers just a little, giving them a little more contrast between light and dark areas. i changed a…