Thanks guys! Although I had found a recommendation for using constant nodes, the Constant and Constant2Vector nodes didnt work. Having tried the Constant3Vector looks like it is working fine. So here is my progress and any criticisms are welcome. Some things I still need to do include tidying up the seams in ZBrush…
Also, I have been trying to get a 'jelly-like', transparency over the big guy's body, but I have had no luck. I want to try and get the mask I am using for the fresnel effect (red box) to be inverted to use for the opacity mask slot (blue box). I thought I would need a one minus node to invert the mask since it's the body…