I tried Marine's and nfr..nfrr...that guy's suggestions. They both show a lighting seam, even with only a neutral material (no normal map) applied. To be explicit, the silo on the left has the uv seams rotated 90 degrees, so that the seams are vertical, not horizontal. The silo on the right has the lightmap uv's at the…
Yea they edited the entry, it actually makes much more sense overall but the bit at the bottom that pretty much said "yea light maps and specular are a bitch, watch out and hide your seams as best you can" is gone, ha! Figures... I think I had it wrong, it uses the lightmap UV set to generate specular, so you want the…
Hey, all. I recently finished an environmental asset - a silo structure. It's little more than a cylinder. The uv's for the textures are mirrored left/right. The uv's for the lightmap, obviously, are not. When I put it into unreal it looked fine. Until I baked lighting, when I got a gigantic lighting seam right down the…