BUT WAIT, THAT'S NOT ALL! Setting Indirect Normal Influence Boost (INIB) to 0 is NOT ENOUGH to fix all the problems! In this picture are two cylinders, which are completely identical except that the seams in the left one run horizontal, while the seams in the right one run vertical. When INIB > 0, both cylinders display…
Hey, all. I recently finished an environmental asset - a silo structure. It's little more than a cylinder. The uv's for the textures are mirrored left/right. The uv's for the lightmap, obviously, are not. When I put it into unreal it looked fine. Until I baked lighting, when I got a gigantic lighting seam right down the…