All right, i have a question here. How is a character transformation done inside game. I am talkin about organic characters in this case. Like a human transforms into a demon with wings and muscles and split mouth and such stuff. Now if I have to even show it as a cut scene, how is this transformation animation done?? Does…
You are asking a very vague question still. Each of these transformations is different conceptually. As mentioned before, most of these animations are clever camera cuts with model swaps. Each model is animated to deform and morph slightly. So they start with an original character, the final character and make a few unique…
I know that most of it you don't see.. But the focus here is, we have a normal human being as Start point, and a mutated huge weird "OMG WT THE HELL IS THIS" Creature as the end point. So, I wanna do a transformation from the human to the creature.. Here is another example..…
You don't even see most of the transformations in that video. Looks like a lot of off-screen model swaps most of the time, and some blend shapes, bone scaling, etc.
Hmm ye... The ones in the resident evil series like in the link below [ame="http://www.youtube.com/watch?v=7kJBWeYhn7I"]Top 10 Resident Evil Transformations - YouTube[/ame] thats the thingy i am lookin for..
So what you are asking is a comprehensive explanation and a step by step solution to your unique technical problem ? Like it's been said, it depends on what kind of models you want to transform. What is your concept specifically? You are asking a vague question and asking for an exact perfect solution to be spelled out for…
Couple of examples from Dead Space. The second one's clearly just a full model swap, but the first one still uses morphs, particles, and flickering lights to hide any jarring transitions. [ame="http://www.youtube.com/watch?v=4K2r4jpylqE"]Dead Space 2 - Necromorph transformation (slow-mo) - YouTube[/ame]…