Couple of examples from Dead Space. The second one's clearly just a full model swap, but the first one still uses morphs, particles, and flickering lights to hide any jarring transitions. [ame=" https://www.youtube.com/watch?v=4K2r4jpylqE"]Dead Space 2 - Necromorph transformation (slow-mo) - YouTube[/ame]…
I must play Dead Space :) Here's a simpler example in which wings and horns spawn as separate meshes and get scaled: [ame]www.youtube.com/watch?v=fwgsqm3E5F4[/ame]
Here's one example: [ame=" https://www.youtube.com/watch?v=to6UMrCipTg"]Realtime Character Morph - YouTube[/ame] [ame="https://www.youtube.com/watch?v=3lujJSpwDYg"]freak morph test - YouTube[/ame] http://www.polycount.com/forum/showpost.php?p=1034143&postcount=50 And another…
I know that most of it you don't see.. But the focus here is, we have a normal human being as Start point, and a mutated huge weird "OMG WT THE HELL IS THIS" Creature as the end point. So, I wanna do a transformation from the human to the creature.. Here is another example.. [ame="…
It might be easier if you just said what you were trying to do so people could offer suggestions for how to get it done. As in, "I want to turn this guy into this guy." Even if you're not able to show the actual character a simple Reg Dude into Bat Dude would be helpfull. Mashru Mishu used I think a blend of vertex…
So what you are asking is a comprehensive explanation and a step by step solution to your unique technical problem ? Like it's been said, it depends on what kind of models you want to transform. What is your concept specifically? You are asking a vague question and asking for an exact perfect solution to be spelled out for…
Your problem is a fairly intricate one. One that can vary in it's complexity depending on your specific problem. Even if you were asking a very simple question like "how do I uv something properly". There is no perfect answer, you have to provide concrete examples.