Hey guys I am just going to start this thread off with a small overview of the progress that I have made so far. I am in the process of completing this project as part of a masters dissertation titled 'An investigation into creating physically accurate real-time skin shaders' In terms of research I have been looking at…
ignoring the fact your using materials for shader research I will give it a go (this is theoretical but its not like it'd be painful to try) pale peach specular, lower the effect quite a bit so it almost looks like part of the diffuse, but is still noticeable as specular. (I'll say that the most noticeable thing about your…
Thanks Jacque , I took your advice and used that to isolate and adjust each of the subsurface colour layers. I think this project is HEADing in the right direction now as I have been able to get some realtime SSS working in UDK. After a lot of tweaking I was able to alter Miguels shader, making it possible to remove the…