Hope you don't mind a paintover: If you want to see the blending and layer styles used i'll go ahead and leave the PSD here. If you want to take any of these changes you could just do the same to your diffuse map in the appropriate areas. http://dl.dropbox.com/u/1451094/po.psd
wowo this turned out way cooler then i expected. you defintly need to model the other 2 helmet variations in the concept for her! also if you dont know where to go, my advise is to tint the ao´s and set them to color dodge/burn. then play around with ctrl+U on the ao layers, usually you will encounter one color combination…
SCB: Thanks! Good tip. I think i will start on the armor first. Goeddy: Haha thanks? I think? She did look pretty ugly starting out. I knew about getting some highlights with a CrazyBump displacement map but I didn't know about using the Diffuse generated from the normal. That is pretty awesome. I am definitely going to…