Hi there What would it be the workflow in Maya with Overlapping UVs ? There is no option dedicated to that and the only one that I've found is in the auto layout function that unfortunately does not work :poly127: So I've come out with this workflow , please let me know what are your thought and if there is a easier way to…
I do this as eric mentioned by leaving my mirrored UV's a full unit to the left, I sometimes put red to the left and blue a full unit below, keeping one blue uv in the upper right square (one that gets baked to). Only bad thing is you get any texture applied to it coming out mirrored. So text is not so readable for…
Hello there, I apologize if this question has already been asked/explained. I did try to search google and these forums but have such trouble finding information on the topic. So your time is much appreciated! Basically, I was curious as to overlapping uv's in games and the correct way to do them (in Maya specifically.) I…